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XR Bootcamp Projects

August 2022- December 2022

Skill-to-job-ready XR educational program

  • Chosen among 15 scholars out of 400+ applicants   

  • BeyonInclusion Scholar graduated with High Honors

  • Delivered all coursework, prototypes and MVP’s       

 

Some of my projects are showcased below:

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Washigo

Washigo is a Far East martial art. The player is a Ninja who protects himself from the germ and bacteria of the outside world, and sneezing enemies, through several techniques called Jutsu.

 

Jutsu is done through hand seals. The main purpose of the hand seals is to teach players correct hygiene methods (hand washing) in an indirect manner through play and story.

 

- Game is based on hand tracking and Oculus Integration SDK
- Hand-tracking gesture detection

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Hungry Thesaurus

We believe language learning can be accelerated through storytelling and exposure through light-hearted interactions.

The game narrative sees the player stranded in a galaxy of foreign language snack-word planets, where he meets friendly word-gobbling monsters.

 

In VR, words become interactable items that can be fed to monsters or used as sleep-inducing weapon, making language learning seamless and engaging.

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Working Traveller

You are a cashier in a foreign country of your choice.

Step 1: As you pass the goods of the customers through the checkout, on the computer screen you see the name of that product- in both languages.

Step 2: Your checkout computer is malfunctioning sometimes. In such cases, you have to type in the names of the goods manually. This way you practice the words you learned before.

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Spooky Beats

A rhythm game, similar to "beat saber" where the player cuts pumpkins with the correct axe and dodges zombies.

The moment of impact must be in sync with the music beats.

Game objects are created according to the midi file of the soundtrack. 

 

- Game has audio and haptic feedback

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