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About me

  • LinkedIn

Award-winning XR Creative Technologist with experience in creative thinking and rapid prototyping, researching into innovative combinations of code + design + art using immersive technologies.

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Work Experience

February 2023- Ongoing

Research Associate &  PhD Student at
TU Ilmenau, Germany

Virtual Worlds and Digital Games Researcher

Currently working on a cutting-edge project focused on collaborative telepresence systems in augmented reality with realistic avatars. Our aim is to create a cross-platform solution that will work with various MR/AR headsets, allowing for seamless collaboration and communication in virtual environments.

August 2022- November 2022

VR Game Developer (+Designer), VRLab Academy, Turkey

I have developed science experiments for VR Laboratories

Been part of the development team, following agile software development principles and version control good practices

• Collaborated with the science team to develop serious games and accurate scientific experiments, with a realistic outcome

• Helped the design team switch to an 80% faster production pipeline, through the usage of automation tools and artificial intelligence

• Researched, proposed and developed more intuitive mechanics for an inclusive UX, identifying the target audience

February 2022- July 2022

Game Developer (+Designer), Roofstacks, Turkey

I have created rapid hypercasual games as a solo developer within two weeks using MVC (Model-View-Controller) architectural pattern

• Helped the design team by proposing successful game ideas and new game mechanics.

September 2020- September 2021

XR Creative Technologist, Numena GmbH, Germany

I worked at an interdisciplinary design studio designing & coding physical and virtual spaces, experiences and tools

• Created an AR experience for Franziskaner Museum, Germany contributing at all phases of the project, from game design to development, including UI Design, 3D Modelling, UV Unwrapping, mini game prototyping and AR programming (using Vuforia SDK)

• Designed a real world architectural project, and the corresponding VR Digital Twin, with special transition experiences between the virtual and real space, that was successfully sold to the customer.

February 2021- February 2023

Instructor, Digital Game Design Dep. Bilgi University, Turkey

I designed and delivered curriculum, prepared Unity games and in-class assignments, assed student work; Taught students game design and development tools and how to write GDD and WDD (game/world design documents). Instructed following courses:

• GAME 106 Game Development I: 2D games, game design, Unity

• GAME 206 Level Design: Level design prototyping, modeling, Blender

• GAME 201 Game Development II: 3D games, FPS, Unity

• GAME 305 Game and Narrative: narrative design, world-building

August 2022- December 2022

XR Bootcamp, Skill-to-job-ready educational program in XR

• Chosen among 15 scholars out of 400 + applicants, I graduated with High Honors successfully delivering all coursework, prototypes and MVP’s including: a VR tool for creating 3D art with geometric shapes, a passthrough bowling game, a language learning game developed for Pearson and a VR rythm game, generating game objects in sync with soundtrack’s midi file, using Oculus SDK, XR interaction toolkit.

March 2020- August 2021

Tübitak Scholar

Tübitak Scientific & Technological Research Council Turkey, 2021 funded my ITU thesis research, where I developed and tested a VR cardboard application for the reduction of dental anxiety in children

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